Tagged: sphere light

Low noise improvements in action 0

War on noise

The latest version of Wooscripter has just been released and there are some major improvements to the raytracer to support lower noise final renderings with far smoother early results. I’ve already covered a fair...

spherical area lights (RGB) 0

Spherical Light

One of the things that’s typically very difficult to model in a rendering engine is an area light source. In raytracing this becomes relatively straightforward (although computationally expensive!). I’ve covered a type of global...