Tagged: reflections

mengerprimitive8 2

Menger Sponge

The Menger Sponge is a fairly simple three dimensional fractal. The basic idea is that you have a cube, you split it into a 3x3x3 lattice of cubes, and take away the cubes in...

importancesampling 0

Importance Sampling

A little while ago I did a short piece on my attempts to get global lighting working. To be honest I was pretty disappointed with the results so I’ve continued to look into alternative...

Basic render with reflections 0

Reflections

So there’s quite a lot that I haven’t got round to discussing yet including some of the very basic things that take a raytracer from a lone billiard ball simulator to a system capable...

a simple diffuse lighting model 0

Introduction

I first started writing raytracers in 1999 when a friend and me spent a week cobbling together a basic raytracer in C++. The code is still around somewhere, but I looked at it a...