Tagged: raytracing

IFS fractal with colouring + pathtraced 8

Kaleidoscopic IFS fractals

In my last post I talked about how to convert the koch snowflake fractal into an iterative distance estimator. That can provide some interesting results for a simple 2d fractal, but now let’s ramp...

Perlin sphere cutaway from spherical shell 0

Noisy distance estimators

If you don’t know what a distance estimator is, you’ll find some quick introductions here. Having discussed folding space in some detail, I’d like to go over some interesting uses of perlin noise that...

Various transformations 0

Transformations

To get the most out of this article you’ll need to be familiar with the basics of matrix and vector mathematics. If you’re not, try going over this post that introduces the basics. Today...

Matrix code snippet 0

Vector / Matrix

Vector/Matrix maths is at the heart of most of what we do in a raytracer. An understanding of these basic types is key to building 3d graphics applications. Although at first glance these structures...